COD:AW is ostensibly set in the near-ish future of 2050, where
Metal Gear Solid style PMC’s are fighting wars on behalf of countries until a single
PMC, ATLAS, becomes the big dog. Led by a scenery chewing House of Cards style
Kevin Spacey doing as easy day’s work, ATLAS is the macguffin on which the plot
revolves.
Playing a forgettable soldier (played by Troy Baker) whose
defining characteristic is being the best friend of Kevin Spacey’s son, when
not waiting for a character labeled by the word “follow” to trigger the next
Bay-tastique scripted event, one pushes
forward on the stick and left trigger/right trigger’s the way through a
brutally linear experience for the entire middle chunk of the game.
Powered by EXO suits that provide abilities like rocket
jumping, grappling and other neat gizmos, the opening mission of the game is an
exciting piece of world building that not unlike Titanfall has enormous
vertical and horizontal mobility.
The final missions of the game also unshackle
the player and become Just Cause 2 type experiences of launching across a
battlefield and hopping from ledge to ledge via grapple. This mobility and
constant movement is refreshing even within the constraints of a relatively small
arena. Unfortunately there is a mediocre slog between these experiences that is
by the numbers COD, including a requisite stealth mission through roaming
patrols.
At 6 hours, the campaign is short enough not to be offensive
but while other shooters evolve around COD one wonders if this is the beginning
of the end for the franchise as the incremental changes create a sum that is
less than its parts.
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