The first time I watched Aliens VS Predator (1999) played on a PC I was so immediately riveted and overwhelmed with tension I actually asked him to pause the game.
AVP (2010) recaptured that magic up until the point where I, as a marine, punched an alien.
In what I must assume was a concession to cross-platform developing, melee combat is introduced and robs the game of all tension. Once you punch an Alien in the face, fear is no longer an option.
Less egregious but still annoying is a similar cross-platform concession requiring separate button prompts to transition as an Alien from vertical to horizontal surfaces. Unlike the original, where the Alien moved freely with lightening speed across any surface, AVP (2010) ‘s Alien mission has neither the speed or freedom of movement afforded by the precision of a mouse and keyboard.
Unbreakable animations also prevent the only joy of playing as an Alien, that of a meaty head bite shown in all incarnations from within the mouth of the Alien. The graphic violence of popping a hole in a Marines skull is thrilling the first few times, but after suffering perforated deaths while waiting for the animation to finish, the bloom is off.
The Predator missions suffer the least in the newest version, though the plentiful vision types offered previously are reduced to 3, Normal, Infrared, and Alien. Unfortunately plagued by an overly complex control scheme, furious hack and slash moments are replaced with hop and block and once again, unbreakable animations.
AVP (2010) is a stunning game on PC, where muddy console textures have clarity and DX11 effects create weighty atmosphere. Unfortunately, the gameplay concedes too much in moving to console and retains too little on PC.
No comments:
Post a Comment