Infamous 2 looks like a great game. It looks like an improved version of Infamous, with beautiful graphics, a spectacular particle and smoke engine (borrowed from Killzone 3, I suspect) and better, more subtle voice acting. I experience these things in snippets and glances as I move through the living room. I know when the game is being played because it has impressive and responsive bass rumbling through my sub-woofer.
I have no interest in playing Infamous 2 but that is no fault of the game. It is because of my step-son.
A 15 year old with no interest in anything but yapping on Skype, online gaming in steam, and gaming on the PS3/360, he dives deep into new games. Genetically unable to not find the most efficient path to maximize return in an upgrade path he grinds games relentlessly. RELENTLESSLY.
He will ignore critical path and story missions until he has leveled up enough to breeze through. He returns to Oblivion constantly in search of exploits to allow his character to grow and change but has never beaten the game.
Like the first game, Infamous 2 has both a morality system and upgrades that are discovered during missions. I know this from watching him play.
I feel like I have come to know everything from the short moments I have watched him play. I have wandered in during pivotal story-moments, I have seen morality choices play out, and I have stumbled across both endings.
I do not begrudge my stepson doing what he digs but I have started enforcing rules about when he gets to play. As a teen with virtually unlimited time, he can tear through a game in a couple of days, and as an adult, I can’t, which is not a bad thing.
It seems petty, but I forbade him from playing Arkham City until I had beaten the story. I will do the same with Uncharted 3.
Infamous has taught me that a game experienced second hand is a game often not worth playing.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment