

Powered by EXO suits that provide abilities like rocket
jumping, grappling and other neat gizmos, the opening mission of the game is an
exciting piece of world building that not unlike Titanfall has enormous
vertical and horizontal mobility.
The final missions of the game also unshackle
the player and become Just Cause 2 type experiences of launching across a
battlefield and hopping from ledge to ledge via grapple. This mobility and
constant movement is refreshing even within the constraints of a relatively small
arena. Unfortunately there is a mediocre slog between these experiences that is
by the numbers COD, including a requisite stealth mission through roaming
patrols.
At 6 hours, the campaign is short enough not to be offensive
but while other shooters evolve around COD one wonders if this is the beginning
of the end for the franchise as the incremental changes create a sum that is
less than its parts.
No comments:
Post a Comment