Friday, November 21, 2008

The Force Unleashed

Force Unleashed or as I like to call it, FU, is like dating a person whose personality you can't stand but when you occasionally have sex, its like the best ever.

The game is beautiful to look at and has the single best Star Wars story (outside of Kotor) since return of the Jedi. It is however, horribly marred by lazy and/or plain stupid design decisions making getting to the story the time before you have done the crime.

Platforming is essential to the gameplay, but unlike other games it has taken many many cues from, FU fails to provide the player with simple courtesy's, like designing a platforming level with narrow ramps and bridges, but building in auto-catch animations should the player accidentally and often FALL OFF THE EDGE. You don't see Kratos falling to his death too often and he doesn't even have a lightsaber.

Sloppy controls, brutal camera and bad level design don't quite drive this game into the ground as the visuals and the story have enough heft to almost carry the player through. Almost.

After spending an hour engaged in an act that should have been the ultimate expression of pure unbridled power I was ready to toss my controller through the window. The developers had managed to reduce the ridiculously cool act of yanking a Star Destroyer from orbit using the force into a tedious series of minigames.

Par for the Force (Unleashed)

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