Wednesday, September 5, 2007

Bio-Shock redux

Little over an hour in now and the game is just stunning. The stylized art-deco designs mesh perfectly with the atmospheric world gone mad of Rapture. Unlike Doom III, where darkness was a more of a tech demo, the sparing use of light in this game only adds to the unrelenting tension. Vita-chambers are a god send as I am playing the game on Hard and clearly am not as L33T as I thought as I have died countless times already.

Most memorable encounter thus far: upon entering dental, an area already obscured in shadow, the lights suddenly drop out as a raving pack of splicers descend on me-lit only by the muzzle flash of my shotgun I strafe and whirl unable to discern which way is up and die multiple times.

Crazy

No comments:

Post a Comment