Friday, July 31, 2015
Monday, April 13, 2015
Red-Headed Step Child: Assassins Creed Rogue
Released to little fanfare on last generation consoles this past holiday season, Assassin's Creed Rogue was dwarfed by its bigger louder and broken brother AC:Unity, While Unity was in many ways a step back for the franchise Rogue tread new ground, introducing mechanics borrowed from Far Cry, and melded them seamlessly into the already stellar Black Flag model.
A direct sequel to Black Flag, Rogue spans the period between that title, Unity and Assassin's Creed III. It fills in bits of back story for Connor's supporting cast and ties directly into the setup for the events of Unity. Unlike Unity, which reveals itself to be a literal waste of time, Rogue embraces both the modern day and the past lore of the series and runs with it.
A direct sequel to Black Flag, Rogue spans the period between that title, Unity and Assassin's Creed III. It fills in bits of back story for Connor's supporting cast and ties directly into the setup for the events of Unity. Unlike Unity, which reveals itself to be a literal waste of time, Rogue embraces both the modern day and the past lore of the series and runs with it.
Monday, March 30, 2015
Wednesday, January 14, 2015
Outstaying your welcome: Alien Isolation
I hated playing The Evil Within. I quit after two or three
passes with the first encounter and its unfriendly checkpoints. It felt tired and forced, and held back vital
mechanics from the player in favor of cheap scares. It annoyed me and did not value my time.
I reminded myself of this the 10th time I tried
to make it through the medical section in Alien:Isolation.
Subscribe to:
Posts (Atom)